Dead Space Remake Break Room Codes

Dead Space Remake Break Room Codes: If I told you there was a lot more to the Dead Space Remake than meets the eye, would you believe me? There are plenty of easter eggs, but there are also some new techniques that weren’t in the original game, such as a fantastic reinterpretation of a sea shanty, a means to gain some extra power nodes, and an unidentified text log. Enter the following sequences or codes in the Break Room on the Bridge to gain access to any of them.

Get to the Bridge Atrium and head to the descending elevator to the third floor. A red circle will be on the floor of the break room if you follow the signs to it. To complete these steps, you must come here. If you need help finding this room, please look at the picture and video below.

Dead Space Remake Break Room Codes

You must enter these sequences while staying inside the red circle. When Issac uses a melee attack or stomps, he has a tendency to surge forward, therefore you should retreat behind the circle to avoid getting hit. A new game will need to be played if you ever find yourself outside the circle.

Dead Space Remake Unknown Text Log

If you type this sequence, you’ll find a text log that is a poem that you can’t find any other way. “When they die, they go to the stars. Those who watch over people while they sleep are blessed. May our enemies never be able to reach the holy fleet. May the brothers tell them. Glory will always be there for our fleet and its scared cargo. For those who mess with their blessed stasis, death will not come. “Praise to the Markers and Altman, their prophet for all time.”

Sequence Code: Melee, Stomp, Stomp, Stomp, Melee, Stomp, Stomp, Stomp, Melee, Stomp, Stomp, Stomp, Melee, Stomp.

Two Free Power Nodes

This gives you two free power nodes that you can use to improve your Rig or weapons.

Sequence Code: Punch, Punch, Stomp, Punch, Punch, Stomp, Stomp, Punch, Punch, Punch, Stomp, Stomp, Punch, Punch, Punch, Stomp, Stomp.

Dead Space Remake Shanty

This Dead Space updated version of the “Wellerman” Sea Shanty audio log can be found by entering this sequence.

Sequence Code: Melee, Stomp, Melee, Melee, Stomp, Melee, Stomp, Melee, Melee, Melee, Melee, Stomp.


The information so far should have clarified “Dead Space Remake Break Room Codes” Try reading this and deciding if you want to know more. If you have a question or concern about something on this page, you can post it in the comments section.

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